Proposed "in-game" view size: Close-up: Lessons learned: Textures are hard. Practice more! Unwrapping is governed by what bits of the model will be seen the most.
something new, a 128 for the head and a 256 for the body, trying to make different heads for practice, Hoping I improved some with painting....I hate cloth...
Thanks for clearing that up! So what practical use could that be of...? Just a "poor man's way" of doing edge outlines? Only the best of one out there, Blender :)