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Author:
ziwuxin
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LOW-POLY ART
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Re: LOW-POLY ART
Reply by
leilei
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Aug 2013
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3D Art Showcase & Critiques
I know this thread says "Sub-1000", but is 1500 w/ 512x512 diffuse for fixed function renderers okay?
Re: LOW-POLY ART
Reply by
NthSimulacrum
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Jul 2011
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I have no idea what this is. Some sort of techy-fire thing. 72 tris... 256 by 256 diffuse
Re: LOW-POLY ART
Reply by
brandoom
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Apr 2011
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I tried my hand at some lowpoly stuff today. 30 poly each, 1 64x64 diffuse and alpha.
Re: LOW-POLY ART
Reply by
gamerjanne
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May 2013
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A "druid" mace I'm currently working on. Made a quick sketch and this is how far I've come: 606 Tris 1024 Diffuse
Re: LOW-POLY ART
Reply by
mavhn
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May 2014
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hey thanks man, nah no hi poly bake this is totally just hand painted into the texture. Only diffuse,no spec or normal.
Re: LOW-POLY ART
Reply by
Ewing
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Jan 2014
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40 tris per rock. 8 tris per grass piece. Diffuse only, made in Blender Feedback always welcome!
Re: LOW-POLY ART
Reply by
Gunta
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Jan 2014
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780 tris 256 px diffuse http://fc04.deviantart.net/fs71/f/2014/010/b/7/b7ea87c518b361a5db6784c9b8ec56bc-d71meai.gif
Re: LOW-POLY ART
Reply by
vladino
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Oct 2008
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Working on a squirrel in-game model :) Will create thread when I'll start to do environment as well. 350 tris, 256x256 diffuse.
Re: LOW-POLY ART
Reply by
WorldWithoutWords
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Jul 2012
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Is 1198 Tris too much? >< First character completely done in Modo, woo psp style :D 256x256 Diffuse for texture.
Re: LOW-POLY ART
Reply by
aaronaton
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Aug 2012
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P38 baked out from high poly to low poly, 210 faces. 512map atm, still working on the diffuse etc.
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