Im really curious about getting that pixelated texture look at low res, in maya my textures are just very blurry, not clean/clear pixels. Is it filtering? Or AA? Any help? Also curious about starting and texturing a very low res texture 256x128 or 128x64. I could use some tips for packing my UVs and/or painting in…
I wanted to try to get this lower but i think I've reached the limit, more with the textures and stuff when i get to it, but couldn't hold out. :) Sweet nice texture work 512x512 textures? SBones that is bad ass what is the count on the base?
PogoP- you have to start thinking about symmetry for your textures on your models. The red lines are where id symmetry the textures. You can use alpha for textures just don't go over board with those because those would eat up a lot of texture memory. In ds land vert coloring is your friend. Its a way to get rid of tiling…