Bravefire: Are those viewport shots? If so, you should turn on the option to light the viewport with no lights to get a better look at how it would be like in an engine. Renders of lowpolies tend to look muddy and not do your textures justice.
Well, time to make my first post on Polycount. Low poly guns for a Quake 2/3 era engine. Details are in the images. I apologize for the length of the post, but I wanted each gun to have it's own image.
Pretty much done the houses, here they are with lighting and in engine. Only the first house has some christmas lights on it. Here are the 'off' houses. [ame="http://www.youtube.com/watch?v=L6kvt6QfxFo"]Santas Delivery 2.0 Beta - YouTube[/ame]
I just dont seem to understand what the big fuss is all about, Like,... I put these models in Gamemaker Engine, and they work fine, run fine, and are fine! And now, Excuse me while i go smoke this joint.
As far as I know, any game engine will count a quad as two tris, so basically, nothing changes. :) Personally I prefer to split everything in tris, so my 3D tool will tell me the exact number of polygons in the model.
[ QUOTE ] oh man. Team Fortress 2 DS PLEASE! [/ QUOTE ] SRSLY you guys should show this to valve maybe they'll get excited about it... someone already ported the goldsrc engine to the ds, so.. its kinda possible
Drayton, is that 60 cars running on your computer/browser or actually on a phone? What framerate are you getting with that many cars? Either way it's impressive, in fact I think that PhysX engine is the best thing about Unity by far, it seems fast and solid.
another tip (in 3dsmax) is to set the Self Illuminating value to 100, or your viewport mode to 'other' > 'flat'. The last one is at least how I test my models for low spec engines that dont support lighting and rather depend on shading placement in the texture.
a bit more work on this, some screens in HL1 engine (i had an idea for a way to fake a glass effect without any shaders in HL1 and wanted to test it) oh and flats so far soon i'll do colour schemes - (it's a trabant but it's yet to be a himmelblauer trabant)
nice elementrix, uploaded a demo of my new engine (flash): http://www.renderhjs.net/_temp/orthix_2k8/dmo2/ screen: it uses a custom format and as far as I know a unique new way rendering the model because I can skip almost 1/2 of the triangles by calculating quads or ngons at once (texture maps supported on that as well).…