If you're painting your textures in 3d (pro tip: you should be) than seams aren't really a big problem. If 2 planes are at the same angle and really close that's when engines tend to strobe between the 2 surfaces typically as the camera moves, right? The bigger problem is the way engines light this kind of geometry makes…
thanks. thanks. i worked at 512, then shrank, probably bad idea. I did asdd 2 verts on face near the end, but yeah, I should probably drop a few more polys there. I still haven't tried the mirror uvs at the tex edge yet, gotta learn that.
first model in many many many moons, close to 2 years since I last even dabbled so I'm quite hesitant to post it. I wouldn't call this finished as the texture at the very least could do with a right proper sharpening up...but that would involve re-mapping it...but that would involve re-modeling it. So after spending a fair…
"They fear you, insect, for you are my avatar." 438 Triangles. Based on 'Goggles', the nameless hero of Shock 2. (Alot more could be done with the texture, but I just made the thing to learn Max. Hafta move on.)
Thanks you guys! I used the DoW 2 body proportions they look very brutal!! and there is a difference between textures because I used an old Spacemarine model from DoW1 ( Reused the helmet and the backpack) that I modeled,So I just need to adjust the saturation This is my old model
Xenobond: Saved that one to my inspiration folder. Great job! Sama.van: Great work as always. I love that classic old school style you have. Here is a character I busted out in about 2 days. It's Rafael Nadal the famous tennis player. Google Images of Rafael Nadal for those of you who don't know him:…
ad456, I have no idea if any of the other artists do this, but I've just started thinking in tris, especially for low-poly models. The project I'm working on now has a tri limit for characters between 2-300, so I use a lot of them.
did for an art test to get an internship. They have given this art test to previous years so i see no prob in posting it. Tis azula from avatar. 344 tris, though i had it down at 250 tris at one point. 2 64x64 textures.
I like the low poly-ness of the creatures, but not sure the eyes work, being all round and clean compared to the bodies? Just seems like trying to mix 2 separate styles together... model/textures are cool though
My low-poly take on the Fenrir Keyblade from Kingdom Hearts 2. I ended up removing the keychain, as doing the wolf motif is a bit beyond my skills at the moment. Still, quite pleased with the rest of it! model