Ok glad to join polycount finally. This is what I am currently working on. He is a sci fi gladiator type guy. Usually I do environment art but I decided to work on a character to expand my horizons.
i'm working on this character head... it used to be much more detailed but i wanted the character in total to stay about 2000 polygons so i had to reduce the head's polycount... might totally redo the head. c&Cs?
I hate school, and exams. Something I did to keep me sane : ChaosEidolon: Ja, ek is 'n boer I'm from Durban. Good to hear that I'm not the only one. We will concur polycount one foreigner at a time!
Hey what's up polyCount! First time poster, i really like how this community helps each other out and gives ideas. So i decided to post something... have at it. I'm still working on texturing the blade.
I've started to work on a new UT2004 map. Here is a Tori that I'm working on. I've put maybe 1h work into this model, it's not meant to have a high polycount, because there are going to be a few of these in the map. Comments please... Thank you. Etienne
Shit man, that's crazy! O_O Is it for game usage, or just for rendering purposes? Here's my gun ;D e/ Anybody know what kind of polycount a pistol would have in a game like crysis? Or any next-gen game for that matter.
you guys think polycount is a place where you can give advice to someone whose anatomy isnt quite right on their mesh or something? geeeez how ignorant, only nubs take c&c - and rick aint no nub! double negative
[ QUOTE ] enough blahblah here some picture. most of polycount is around 3000-3500 http://img172.exs.cx/img172/4711/v1kt0r1hr.jpg<br /> [/ QUOTE ] Welcome back! (For a brief period of time) I muss gargoyle hunter so fucking much actually
I've been hanging around not doing anything in this forum too much, so it's time for me to start contributing. hello polycount! i think this is my first post ... err. ps. there is supposed to be some personification going on there. hope u like meh gorilla!
Character I'm working on to go with my avatar character (I have more of him to that I have to rework for later). Not really game polycounts though, more for just my own practice and personal use. Maybe I'll make him a Nazi later...