It's hard to tell what's different Gavimage. I think changing the nose may help. Also the deep wrinkles around his mouth make him somehow non-handsome. But it looks awesome nontheless
Wow, only great stuff in here! @ East Zbrush only? Im curios if that workflow is better than making hard modeling in max, for me its very hard to get inorganic shapes. Whats your trick?? @ EarthQuake Looks very real, skin shader is sweet. Maybe a bit greasily skin. @ FAT_CAP Just cool! But i think you should do something…
Long long time i don't post anything from me... finally found a few hours to modeling something personal. Still a long way to go, female body modeling still hard to do.
Jaco thats awesome stuff. I'm really struggling with doing Hard Surfaces in Zbrush. Do you know of any good tutorials for doing HS? I've looked but can't turn up anything of substance.
Its hard because you have to make media as you go, and none of my old stuff is any good... BTW These shots are from our own engine OverDose, not Quake 4 or Doom 3.
Its so hard to get away from the excessive flaten tool look when mudboxing stuff, but it just dosent really fit with something like this, oh well =/ Eyes are bugging me, any suggestions?
some great stuff ther donmario, you got a good likeness in the guy in the suit and the chick is hard to fault. perhaps her shoulders are a tad too bulky, but thats down to personal preference I suppose
Haha cool ass zombie bust Maulor Finally finally finished this gun...didn't want to be lazy with it...was hard. And...in game... and..the weapon model it replaced... One more weap after this...then back to coding. Gotta love diversions...
A new level pack for my free online DM, CTF, TDM game Hard to tell what this level really is like from screenshots. It's pretty large and complex. The first of at least five new levels to be in the pack.
as usual you made me shit my pants david. BTW you using that method you mentioned where you mudbox everything first and then hard surface model on max ? that method seems really cool !