Marine, on the "grey head" move the eyes and brow down untill the eyes are at around 1/2 head (its a super secret sneak move that makes the nose shorter too ).
Removed the lighting in the middle That texture will be scaled down to 1/2 that size in maps...hmm dark shadows, you're right they are too dark. (edit) toned them down some
Model showed on some page before. Dropped the body, but decided to texture the head anyway, for practice. First realistic texture by me ev0r!!1! (Though still WIP, mind you)
kdub - Please make that into Bruce Campbell.... please? That chin SCREAMS for a Bruce Campbell model..... And hey Hazed, turn that green into red and we got ourselves a Nazi, OH NOES!1!
Cheers TelekineticFrog . Check out the thread below for more info. Its all thanks to Brice Vandemoortele and Crazy Butcher. http://boards.polycount.net/showflat.php?Cat=0&Number=244875&an=0&page=1#Post244875 Here is bryces original thread http://boards.polycount.net/showflat.php?Cat=0&Number=238237&an=0&page=1#Post238237…
@ ultra & Cybroxide: Thanks guys! Glad you like it. Unreal 1 was my favorite game back in the day, but at that time I had no idea you could do your own stuff for it.
hot stuff V! maybe tweak the lower lip, it seems to be getting too wide about 1/4 and 3/4 way around, and the centre is too narrow can't wait to see more
[ QUOTE ] i do with a special warby patented trick that does not require a normalized none overlapping 0-1 uv set [/ QUOTE ] Do you mean you paint it on or is there something trickier you're doing?
Multivac: Wow, that is looking really nice man, The textures are rich and add a nice feel to the whole cabin. 2 1024 aint bad...If you are using pretty much the same 2 textures on the whole train, then thats even better, Just pretty much depends on the amount of Unique textures the engine has to load for your environment.…