snake, you should fix the hands thumb bone, it's like as if it's non existent on your model. Take up some references on hands and you'll see what i mean. There are usually really good drawings of hands in the sketch forums at http://www.conceptart.org
not sure los :\ i want to model him, he looks pretty rad, but he was just a sketch. i'm working on making a big piece with multiple figures and a background and may drop him in there. nice work dude, i like your lines.
killing people- looking good so far, future model or just a sketch? did something really quick before I leave to tahoe for a few days of boarding. I really got to work on my lighting among other 2d skills
great stuff guys! pior: i'd definately go with the second head design! update on my sculpt: i still need to figure out a way to make the hair like in my concept sketch (http://img515.imageshack.us/img515/5306/head040108px2.jpg)
hot page! yo makkon, i think a lot of the difference comes from the distance between the eyes and the shape of the eyes themselves. the hips are pretty subtle on the mesh and i would get em closer to the illustration to sell the female look. really cool sketch!
cheers! but "series" ? .. atm no.. its just the 3d version of an older sketch do you think of something like "scout, general, grunt, usw" or do i miss the point?! btw.. getting closer.. maybe i make different color/camo shemes .. lets see..
needed to do some up to date concept art for my portfolio,so i drew this guy, just began doodling,like the sketch so i inked it,new ill PS it and make the 3d model kinda has an aloof look to him like c3po
Cheap: It's certainly not going to be just grey, I'm just sketching in shapes and volumes for the armour at the moment. Vassago: Nah, bits of photosourcing in there as a base, but the majority is painted. I did a 100% painted one yesterday night but I didn't like where it was going so I reworked it this evening.
a highpoly roughing out technique i am trying out.. I am kind of sketching out my forms and shapes and going to use it as a guideline for the actual highpoly work ... it's tons of fun.. the head itself is a temporary placeholder it's definitely inspired by the character from Dark Sector teasers..
@arsh: soooo cute! maybe a little big/too many polygons for ds? but well it's looking great here is a quick sketch for one of the airborn Characters, really dirty, he is the owner of the distillery where you'll get the good ol' brand whiskey barrels you need to construct the glider o_O