Nice stuff everyone: jonnyhr: That demon dude looks nice. Nice expression on his face. And the color map looks great. Nice use of colors. I would just play some more with the cloth folding, try to define them abit more. Also play some more with the specualrity. Try to concentrate more on the hilights in your specular. to…
I second what CheapAlert said Renardin. You'd have been better off starting your own topic devoted to your mod's work. But I guess for crits. The reddish soldier farthest on the right has an odd pinch on his torso where that symbol stands. The shoulders on that model could use a lot of work too. The uzi model looks really…
to me the highlights on the edges feel too blurry and uniform. considering how beat up the wall textures are, it contradicts. the highlight on the edges should be more beat up, and possibly softer because they look unrealisticly strong. i like the overall atmosphere, but it is somewhat suggestive and vague in color scheme…
I'm a little surprised to hear such "veterans" say something like this... The real issue isn't even can the systems handle it, it's will you even see it. How big is that box, 1 foot wide? Less? If you put that box on a tv screen in the background of an environment it's going to be microscopic. There is no way you will ever…
[ QUOTE ] DH_ that's badass! it's cool to see the WoW stuff bumped up a notch in detail since the game is so simple. Are you starting the stuff in 3DS with subD, then bringing it to Zbrush? btw, do you know why Zbrush won't let you add levels of SubD without deleting history or the lower levels? [/ QUOTE ] Thanks , its all…