Yeah it looks too green, you should at least have some variation in there, maybe make your base concrete a more paleish color and work some of the green you have only in the stains. The metal you have is also the same hue as your concrete so you're losing any pop you would get by having it be a different color, i would…
[ QUOTE ] Darksun: Nice start, though be careful and resist the urge to go into the higher levels too early. You can push the lower forms a lot further. Took a break from my main stuff to do a simple head study. [/ QUOTE ] Yeah, I see what you mean.... I imported a previous low poly model I did as a base mesh. I'm…
to me the highlights on the edges feel too blurry and uniform. considering how beat up the wall textures are, it contradicts. the highlight on the edges should be more beat up, and possibly softer because they look unrealisticly strong. i like the overall atmosphere, but it is somewhat suggestive and vague in color scheme…
It was so anticlimatic, At around three this morning I was working when there was a mommentary power outage, lasted about a second or two. My thoughts go to the computer I just fixed, it's lights were on but nothng was spinning so I turned off the power supply and went over to the ole reliable machine, kinda'…
Mad: Your lead artist is wrong, sorry but he is. The mentality that drives the philosophy you described him as having ends up drawing more attention to the 1 and ignoring the whole. Polycount is not the issue anymore, texture resolution / shader complexity is the issue on 360/PS3/PC. On the surface, of course, optimizing…
Well after probaly a year out of 3d im literally throwin myself in at the deep end while I hunt a job for summer work.. so far only entered comp 27 and 28 of cgchats games comps. My works improovin back to the good ol days in a steady speed in a lovely new app XSI (am in love with this thing an I aint even touched the bits…