::astonished: Correct true to life, maybe a horse really far away and hardly visible can be free in the bg. lmao. Not something i thought I'd ever read but i am amused by the free old-p.c. convo. (ah the memories) so many cats. Back to game, mmm that is one decent use of these a.i. action scripts at least, smarter a.i.…
Updates - Level Blockout In the level blockout I've built from the Farms up to Streets Arena 3, which is about 30 minutes of gameplay, going from easy to moderate difficulty. I am pleased with the pacing now, it feels like what I would expect from the first level in a game. It is a pleasant level of challenge and feels…
Did you think about first person camera? Painkiller, Dark Messiah and Thief come to mind as FPS with projectile based weapons. Any gameplay aspects that make it neccessary to be a third person camera? I imagine switching has potential to reduce the amount of work: less player anims, room for fakery, less camera struggles…
a lot of work done on the character controller but probably still a few more days to complete its overhaul. notably, I changed the dive from root motion to act more like traditional jump. it consist of three separate animations, a begin, a looping middle, and an end. This way the distance of the jump can be configurable…
I think it's fascinating what you're attempting here in this thread. What would be usually done by large teams of individuals of different disciplines; you're doing solo is just crazy to me. So while I'm not qualified to make any kind of declaration about what is good game design, I can share some personal opinions from a…
Absolutely! I didnt want her to be naked so I made a basic tunic. Her outfit will be intrinsically tied to progression mechanics of the game, so I am waiting until I have that more dialed in before I commit to intensive art like that. A lot of the progression design I am still iterating on with paper planning. It's changed…
FInished with the pitchdeck art. I ended up not using some of the illustrations I made. Should have actually built the slides first because once going through it, becomes much easier to understand it from the potential viewers perspective. then i updated plan on what art is needed. most the stuff I made will be used one…
Too much distractions in house to be able to focus on grinding out the last couple characters and animations, so did some easier work setting up a proper stylized shading system. Previously I had used some post process materials which basically act globally, and then if you want target specific things it's a pain in the…
@8:16 in vid, arrow to back or just being near the enemy or did the enemy stomp on her? That was sudden, i didnt see any arrow.Yes things get a touch repetitive (what you mentioned does) she seems at the misfortune of the enemies (unprepared) for anything other than arrow fighting. About that how does she collect arrows,…
Like the new environment for the "fight" with the evil ladies, i enjoy seeing the arrows zoom by, they move around better and that hill part was pretty neat, i enjoyed the hiding near debris. Neat to see the project management tools breakdown of days and how you use your modeling application to do more instead of working…