A few updates: Was getting creative burnout from so much level blockout and trying to start with characters just wasn't happening. I did get together plenty of concepts and grabbed a few models that might be used for base meshes. Shifted gears to some more techy stuff. Working on a tool to export objects by name from maya…
I enjoyed it all, i am not like others with these sexiest situations, it is what it is, but i guess to be more along the lines of "decency", i suppose i can see someone somewhere having an issue with it, i thought it was hardly noticeable. The drop kick would be cool to see ass some sort of random attack? rng based. I…
After much playtesting I've developed an optimized way of playing the game. Now in this overhaul of character controller I am trying to make it so that it is as intuitive to play that way as possible. Previously I had an extra button for combat stance, which ducks and crawl / ducked run. And then another button for dive.…
A few things to share that I've learned about level design: The first question I've tried to answer is workflow. How will I actually make the levels? As a solo developer I have to find every little trick to cut corners however possible while still meeting my desired quality. So it took some experimentation but I think I've…
Updates - Level Blockout In the level blockout I've built from the Farms up to Streets Arena 3, which is about 30 minutes of gameplay, going from easy to moderate difficulty. I am pleased with the pacing now, it feels like what I would expect from the first level in a game. It is a pleasant level of challenge and feels…
@Fabi_G wow! thank you so much. you ever have that feeling like you know you have forgotten something but aren't sure what it was? That's how I felt about these illustrations. Like they were close to what I wanted but not quite sure how to bring it all together. Your examples make them feel completed rather than abstract…
@Fabi_G Thanks for feedback. I think I agree with all of it. Looks like the level geo will have me busy for awhile but eventually I'll be rehashing the characters and animations a bit. I'm planning on having a reward to improve the dive so that you do an immediate recovery so you maintain momentum the whole time. Hadn't…
No new art here, but wanted to share this theme song that was produced by the student. https://www.youtube.com/watch?v=5d0yw3fmOMo Awhile back I saw some post on unreal forums that a student needs a game project to write music for as their final project for music school or something. I figured it would probably be some…
Looks like a fun project! Cool setting! Played Resi4 recently and really liked the way crowd control worked there: slowing down a crowd of enemies by targeting certain areas, when staggered open for a follow up attack dealing area dmg. Ability to place traps would be interesting too. And friendly fire (Medusa creating lots…
@zetheros I've done that already - the planning. What you've described is kind of where I am right now - developing the assembly line by conducting research and doing experiments. Along with that I am also iterating on game design, starting from the master plan and trying to verify that all of it makes sense in practice.…