Some rocks and foliage, plus some lighting adjustments. I've just placed rocks along borders, and also reused the rocks with just a world aligned grass material to help make the paths look more detailed. I might just do it like this instead of using a landscape. I'd like to make my own rocks but I'd never finish. Doing the…
some WIP on this one. taking some time to experiment with design of the gorgon character. decided to remove extra arms. made overall slimmer and gave colors similar to a king cobra rather than teal. Couldn't get her face to something I liked so for now I consider a shawl. But not totally in love with her design yet. I…
Project review: Getting close to six month review. I make a full review after completing my next milestone but a few short notes might be worth sharing here. In previous six months I have:* completed prototype, which tested out a few combat mechanics and discarded many ideas to focus on a focused ranged-only design *…
Okay, finally making some headway with modular environment kit. Much indecision because this is my area of least experience, hence posting about it alot, lol. Workflow will be to only use maya to make the parts, but assemble them as Packed level instance in unreal. This means I got to do the snapping in unreal which I…
Okay got first building in the game. I have some more detail trims to put on it but for now I am going to skip past those final touches and try to get the main chunks of each major building ready. I have a feeling workflow will get a lot more streamlined so I'll save those more time consuming parts for once I get the…
@jStins thank you! I'll add these notes to my todo, completely agree with all of it. In same boat with the font too, I want something that is a little bold and readable but also has an old world quality to it, but kind of rough and primitive, not ornate. I am gonna finish the last couple illustrations first but then will…
Next illustration (in progress): this depicts one of the planned boss fights. A snake charmer and his cobra. But the cobra is a gorgon. There is also to be an army of normal cobras for gameplay purposes, but for this illustration I couldnt find a way to include the cobra army plus the charmer plus the gorgon and the hero…
Few notes on harpy progress: https://youtu.be/0aH5A_DNM7c Last time I fought harpies in a game I think was dragons dogma, whenever that came out, like 2010 or something. I was very excited about them - dunno why just seemed like a super cool enemy to fight. Unfortunately they were just a fodder enemy in that game and not…
Short update just since it has been awhile: I moved most of the major classes in the game to c++ so that it is easier to refactor into the future. I still prefer blueprints for speed but if you want to do something like move a bunch of delegates to a separate class it is a big problem to do that in blueprint. It took a…