Okay finished this one and it took longer than all the others combined. had to come up with a new workflow and style. for this one i wanted to hand paint a lot with the gorgon character - e.g. not relying on just overpainting some photobashed stuff as much. But then it becoems a problem if I cannot paint to same quality as…
Still grinding out the blockout. Working on second to last area. Workflow Very glad I chose to do this in maya because I've made a few major overhauls and it has been painless to do so. Level is starting to come together nicely - it plays decently and each area has a distinct look. I am sure it will evolve considerably but…
@Fabi_G wow! thank you so much. you ever have that feeling like you know you have forgotten something but aren't sure what it was? That's how I felt about these illustrations. Like they were close to what I wanted but not quite sure how to bring it all together. Your examples make them feel completed rather than abstract…
Thanks @zetheros I go back and forth on how far to push it. Sometimes I love it, other times I feel like it's too heavy handed. But the buildings will get eventually get some accent colors which will break up the monotony of yellow, so I better wait until materials are in place before making a final decision about lighting…
The main problem I want to get around is that there is too much work for a solo developer. How can I make smaller games? (…I'd assumed was rhetorical?!) However TBH, I think it's all relative. Basically in my opnion probably determined by ones character traits/workethic i.e. what might be a personally reasonable investment…
Small progress update: General project management: Spent a day and a half preparing on boarding material for a music guy. I was lucky enough to snag a guy who is doing a final project for his college and needed a game project to contribute to. Preparing info forced me to have to think about how can I breakdown project into…
Okay got first building in the game. I have some more detail trims to put on it but for now I am going to skip past those final touches and try to get the main chunks of each major building ready. I have a feeling workflow will get a lot more streamlined so I'll save those more time consuming parts for once I get the…
Was looking at some ways I might improve the character model and I started looking at metahumans, and then spent some hours figuring out a workflow how I can get the parts I want from it to improve realism, but get rid of the extraneous resources and complexity... what a rabbit hole. I started to think, "this is the…
Updates - Level Blockout In the level blockout I've built from the Farms up to Streets Arena 3, which is about 30 minutes of gameplay, going from easy to moderate difficulty. I am pleased with the pacing now, it feels like what I would expect from the first level in a game. It is a pleasant level of challenge and feels…
FInished with the pitchdeck art. I ended up not using some of the illustrations I made. Should have actually built the slides first because once going through it, becomes much easier to understand it from the potential viewers perspective. then i updated plan on what art is needed. most the stuff I made will be used one…