I've been learning Unreal Engine 4 and excited to share my first GIF. The game is called Luke's Escape and it's a game about a boy who is stuck in his nightmare and he must find a way before his souls is consumed by the evil that is roaming in his nightmare! I used Blender 3D, Substance Painter, UE4 & Mega Scans
Not quite finished with this, still need to do the undercarrage, fix a few details and prepare the lowpoly. Which is an easy task thanks to Fusion 360. You just go back and delete all the bevels and microdetails, and done! Textured in Substance Painter, though happy with the material setup I have, I do want to figure out…
a little passion project i put together as a huge warhammer 40k fan, very much inspired by the amazing Astartes series.Primaris Space Marine rendered in the UE4 game engine, optimised to be a full-on game character, primarily made with zbrush with abit of max and maya for unwrapping and substance painter for texturing.…
Here is my Star Wars fan art I have been working on for the last few months during my free time. I wanted to create a realtime game ready semi human-robot sith and this is the final result. Hard surface is done in Blender, clothes done in Marvelous. All the sculpting and details are done in Zbrush, texturing in Substance…
Finished my girly bike this week !! https://www.artstation.com/artwork/nYQrYX I'm just entering the industry this year, I wanted to do a last prop and take my time before starting my full time job :) Modelled in 3Dsmax, Textured in Substance painter, Baked and Rendered in Marmoset Toolbag. Optimized for games. The main…
this project is completely modular which has some unique assets and some trim sheets. "the Office" concept is inspired by the video game "Batman: Arkham Assylum" and the environment is completely redesigned and turned into original diorama which is in real life scale in the game and it is absolutely playable. All the props…
I made a tile generator node in Substance Designer that can create tiles of different sizes in both X and Y axises at the same time, without intersecting shapes and can semi-reliably avoid straight seams across the canvas. The user can customize the number of tiles generated in both axises and change the random seed to…
And here is my new white rhinoceros made for games. This is my first post here in Polycount :) The mesh is composed of 9.300 tris and 3 different UDIMS in 2K each one. But for the presentation, I turned them into 4K. It was sculpted in ZBrush, Uvs and retopology in Maya, Substance Painter for texturing and lastly but not…
Hi Friends I made this Farm Boy Cartoon Style character in my free time for fun. I did modeling, Rigging and Rendering (Arnold ) in Maya, and So good experience in Substance painter for Texturing details. for final render image composition I used Photoshop. ARTSTATION - https://www.artstation.com/tejash Rigging demo of…
We had some down time at work a while back, and I wanted to work on some texturing and learn Blender. So, I took the m60 from The Division and changed out some elements and add some extra polish and detail to make it work as a first person weapon. I have to give credit to Michael Galli and Michael Climer for a lot of the…