PBR Demon Dungeon – Friendly Game-Ready Asset Pack! Here are some preview of modular assets in our PBR Stylized Dungeon package – a game-ready assets package with Dungeon theme. See more hires at: https://www.artstation.com/artwork/2xVbra PBR Demon Dungeon is our game-ready asset pack with over 108 modular pieces of…
https://polycount.com/discussion/209482/assault#latest Assault from the project vr shooter.This is author's design from 2016. My task was to create a character concept and make it for UE4. Part of the armor for the character used from the armor store. http://romanyukart.com/store/category/armor/
Decided to put up a bunch of gifs and the shader graph on Artstation of my little Journey Sand Study Thing. Really has to be seen in real-time sadly but I did my best to create some short gifs! Bunch of stuff: https://www.artstation.com/artwork/nQGEm6
This is Psy armor - final one in 4 armors we built for Imperatum project. Interesting thing when creating 4 items in the set is each of them has to be unique but still display one theme color required. More hires & 3D viewer at: https://www.artstation.com/artwork/yblq1O
Hey guys, This was a fun project I worked on. I started with creating a few 3d objects then posed them in Z Brush. Then began to paint and photo bash on top. there were a few times where I tried different lighting set ups when I rendered out the base in Max, but ended up manually lighting it toward the end.
Hey guys! :D Recently finished a project i was working on for a while, I created it to study stylized characters. https://polycount.com/discussion/201544/schoolgirl-%E5%B0%8F%E5%A5%B3%E5%AD%A9#latest Artstation post: https://www.artstation.com/artwork/KaJKRB Love the work everyone is posting here! Keep it up!
Pierre Benjamin - ZBrush 2019 Beta Testing Hey everyone! Here is a project which I created for the ZBrush 2019 version as beta tester, lots of new tools, and many improvements, topology was done using ZRemesher 3.0 Final renders and texture using Substance painter I will be posting more tests as I go! and on there too…
HI there! Last month I started sharing the breakdown of a short movie I’m creating on my own. You can find more details such as the pitch, style boards and breakdows in the following link! https://polycount.com/discussion/208486/one-person-short-film Thank you in advance for your time and any future interaction you might…
I created a conceptual skin sculpt for my drone and made a process video. For more info, sketchfab and stills,please check out my Artstation. Also,i am available for freelance soon,so if i can contribute to your project in any way, feel free to reach out. I would love to collaborate. Cheers! :)…
Finally posed this guys with Maya. Create some environment for complete the scene on Sketchfab and set-up another one in Marmoset Toolbag for detailed renders. All the textures was done in the Substance Painter and I first tried the realistic PBR pipeline there. The final low-poly model of Hellknight is contains total…