Workin' in some textures on to this guy. Currently playing around to find a good middle ground for the metals. WIP Thread: https://polycount.com/discussion/201173/stylized-first-person-axe#latest
Hello! Finished my fan art for league of legends. Lucian Marine Hunter This is the first model of some stylized studies that I'm about to launch. More images: https://www.artstation.com/artwork/x8v8X
https://www.artstation.com/artwork/ak1b8 Took a break from stylized projects and did an exercise in realistic PBR. Also is there a way to embed a marmoset viewer on here? Tried the embedded code, but it doesn't want to stick.
Reworked this material. More of my substances can be seen here: https://polycount.com/discussion/199692/kristofs-stylized-substance-designer-material-practices#latest And more of my work here: https://www.artstation.com/kristoflovas
CRIMSON DESERT - PBR STYLIZED LANDSCAPE PACK MAIN UE4 LEVEL Some screen shot and an actual engine footage of how the "abundant" desert may look like in UE4! Click here for full demo!
Hey guys. Here's a little stylized space colonist NPC model I started on monday. Never made a character before aside from busts and such. Learning a boatload on this thing. Still have a bit to do on it.
Bridge scene I've been working on: Polycount thread: http://polycount.com/discussion/197510/nyc-bridge-stylized-wip Artstation screenshots: https://www.artstation.com/artwork/9de8O Artstation breakdowns: https://www.artstation.com/artwork/byaNk
I've posted a break-down of my modular stylized dungeon set in my sketchbook and on my artstation blog. There are some tips on how to use Substance Designer to model hi-poly models for game environments. Hope it's helpful to someone!
Hi guys, I just want to share my last work with you. I've tried to achieve a nice and clean stylized look using the PBR standards. Hope you like :) Marmoset Viewer + Animations here: https://www.artstation.com/artwork/5QrVO
Made some gas pipe fittings in Substance Designer. https://www.artstation.com/artwork/nQYX69 You can check out more of my substances here: https://polycount.com/discussion/199692/kristofs-stylized-substance-designer-material-practices/p1#latest