Hello, Long time lurker. Modeled a pulse grenade based on Karanak's concept. Modeled in Maya, texture in Substance Designer and Painter. The screenshots are taken from Unreal Engine 4. Comments and critiques are welcomed. :smiley:
As usual, some really great stuff in here. A small bit of progress on this head. I've got all the subtools up to about subdiv 3 or 4. Still need to add jewelry and some other small touches.
Crosspost from my thread. Here's an Unreal 4 environment I made for a tutorial. I recorded every single step while making this and will make the full process available soon on www.unreal4environments.com. >> DOWNLOAD PLAYABLE DEMO <<
Test scene with my /still WIP/ Construction Pack in Unreal Engine 4, I've been working on. More in thread: http://polycount.com/discussion/164429/wip-construction-pack I will be glad for C&C :smile:
Procedural polycount logo with adjustable everything is a thing for around 60 instructions, in Unreal Engine 4... No textures were used. More here: http://polycount.com/discussion/157279/the-wonders-of-technical-art-unreal-engine#latest
Happy 2016 everyone! Here's a couple of final shots of my 7 day environment challenge I just finished in Unreal Engine 4. More details on my ArtStation post https://www.artstation.com/artwork/Ewm2n
A shot I've been making for the animated short we're producing in UE4. You can check out our work thread here: http://polycount.com/discussion/164322/one-small-step-unreal-4-cinematic
Hello everyone! This is my new personal project which I did in my spare time. Bust modeling - 3dCoat 4.5 Hair - Ornatrix 4 Render - Vray 3.30.05 Hope you liked it! Best regards, Andrew.
Did this quick sculpt of Sexy Squidward because I did one 3 or 4 years ago and wanted to see the difference. Also recorded the sculpting for anyone that's interested. Link will be down below. http://youtu.be/bZpyBil6-6s
I'm currently working on this bust i made about 4-5 years ago but never got around to texturing it. Just trying to figure out the color palette before i add some more normal details.