My entry for The Game Challenge 2016 :smile: Spent today playing with the lighting trying to get the best result possible, need to do some more reading on lighting All the progress is on my sketchbook - http://polycount.com/discussion/165757/sketchbook-kat-unsworth You can also see him on my artstation…
Wrapped up my PS Vita model. Have more photos and a Marmoset Viewer scene at Art Station and on my Portfolio and Blog, links will be below. Links: Art Station: https://www.artstation.com/artwork/JDq3n Blog: http://rose3d.com/blog/2016/02/18/prop-playstation-vita-post-mortem/ Portfolio…
Finished The Communist Rifle! Quite happy with how this all turned out. This project was a lot of fun to work on! Textures in the final image are 4k for the gun and the scope, the bullet is 1024. the tri-count is 15k. Modeling done in 3ds max 2016, texturing in Substance Painter 2.1 and final render in Marmoset Toolbag 2.…
Hi! I'd like to share with you my latest character model which I did for comicon challenge 2016 - Night of the super unnatural dead. I chose Bebop from TMNT and made his undead version. Hope you'll like it! Voting is here…
A little side project I've been working on in my free time, really wanted to model this sword after I found the concept art on Pinterest. Modeled it in Maya 2016 and did a quick texture test in Substance Painter to figure out a color scheme. The test render was done in Substance Painter too, was trying out the Iray…
A little side project I've been working on in my free time, really wanted to model this sword after I found the concept art on Pinterest. Modeled it in Maya 2016 and did a quick texture test in Substance Painter to figure out a color scheme. The test render was done in Substance Painter too, was trying out the Iray…
Woo everyone is posting up some dy-na-mite pieces! So good! I'm cross-posting from the Monthly Environment Challenge thread, but I've been working on this throughout the month in my spare time... Looking to add a bit more life / character to this before calling it "done". Check out what others are working on over at the…
Hey guys! Currently revisiting some procedural shader work (in vray/maya) for a tutorial I wrote a few weeks back and I am trying to add some new sections and wanted to make sure I didn't miss anything :) If anyone could check it out and point out anything i missed please let me know :) Thanks! Heres a…
Finished my first project of 2016 - This is a character bust I've been working on for the past while. The purpose was for me to try to see how far I could push stuff without using any photosourcing, I wanted to try to make everything from scratch. Everything is built in Zbrush/Maya and textured in Zbrush/SubstanceDesigner…
Hi Polycount friends! I've been working on a game project called Sonder since the beginning of 2016 and it's now live on Kickstarter! https://www.kickstarter.com/projects/539442546/sonder-0 I've done everything myself from game design to programming and visuals and i couldn't be more excited to share this with you guys.…