Vic my comment was not pointed at you at all! Here is some more information about Megascans: It depends a little on the resolution: for an 8K material with 8bit maps and 32 bit displacement/bump it's around 350MB per material. An object scan with 8K maps (+32 bit displacement) and ztool, highpoly and LODs is 700MB. Around…
Okay guys I have talked to Teddy, I just dropped him off at his house. So basically what all this boils down to is miscommunication, the pack was released without the knowledge of Quixel and has been removed from the marked place per Quixels request as I´m sure some of you have seen. It was supposed to be released during…
Jesus, really no offense but i think people give a s**** about to see another 10000 pictures or clips about megascans, yeah they look awesome, no question about that! But i think the users want finally to work with the software they have bought, bug free or be even able to use it all. So a release date of a quixel suite…
+1 Framedworld @david1983 "They made enough money to hire more people and give a good support and product back! This is simply stinginess to spend money for new employees!" I think it's easy to overlook the difference between hiring someone in and hiring the right person in. As a CD once told me ' hire the right one and…
Have not seen the actual assets, only demo scenes. I have a feeling the megasscan library will be top notch stuff though. Check this video out showing the process Epic used for the Kite demo photoscanning some 250 assets. [ame]https://www.youtube.com/watch?v=clakekAHQx0[/ame] They traveled to NZ to do it and i can imagine…
Thats the point, no offense but quixel sold and is still selling software which is clearly extremely bugy. So i think quxel has the responsibility and duty at least to tell the community and the buyers of the software, what is going on and when we can expect a working version and i'm not talking about megascans. I think…
At least i have never and i mean really never bought a game or software which hasn't receive a update, fix etc.. within like 3 to 4 months. Of course software can be buggy, this is absolutly ecusable but not for this time period. And don't forget, we still don't have a full workable or bug free version, instead of a…
Sorry Eric but the Unreal Engine Marketplace price tells us "almost" everything we can expect and have to know about quixels price strategy. If this is not a bad joke, this is a brazen clap in the face to all your potential customers, especially after teddys long talk, we like to make it affordable for everyone. How every…
Sorry Shanteez your example makes abbsolutly no sense to me, no offense to you. Even when buying equipment for producing your own materials, you can't compare the posibility to make basically a unlimited amount of materias with one purchased pack for 50 USD. How ever, of course they are people who can spend 50 USD for such…