Modern Monarchy Original post : http://www.polycount.com/forum/showthread.php?t=147140 The throne room is in a modern political context where people thing a king protect them but, the appearances can be fake. About the throne : this is more like a comfortable Ikea desk chair than a throne of thousand swords. Software :…
The Throne of Dissolute Team Member: Bants This Prometheus inspired throne room was an idea which provided personal challenges to me, meanwhile I could explore new techniques that I've been wanting to practice. I went 'File > New Level' in UE4 and designed the level a week ago today. I wouldn't have been able to produce…
WIP Thread - http://www.polycount.com/forum/showthread.php?t=148024 So here's our mini story, It's an ancient lost technology of the civilization Matig'asUlo, they were once peaceful and happy with their old ruler but then he died out of aging, a new ruler emerge but because of his corrupted soul sleeping deep within the…
Hi there, after a lot of fun, experimenting with SP and SD, I came up with a little Diorama-style "Ice-Throne". I used: Bitmap2Material3 for creating a seemless tiling slate material from photos, which is now saved in my SP-Materials Substance Painter and Substance Designer for bake/texture (man, I think I like painter…
Hello guys! It was an honor to participate to this contest, I've seen a lot of good things, Congratulations to you! I've learned a lot of stuff by my self during this project, and I realize maybe too late I should came more on forum like this! I've seen everybody posted a lot, I'm not really used to do it, post wip, so I…
Hi all! This is my entry for this competition. Team consists of me, myself and I :) More information can be found here: http://www.polycount.com/forum/showthread.php?t=146996 Software that I used during this project: 3ds max ZBrush Unity 4.6 Photoshop Xnormal Substance Designer ShaderForge for Unity The story is following:…
Hello Everyone! I'm pretty new to UE4 and to PBR workflow and not too much experience with any of these softwares... I started every texture by sculpting it and baking Normal and AO map with xNormal and after that went to Substance designer where i did most of the work and for some props like the throne and sword I went to…
N_Ubis Future Egypt throne room - Malodomini http://www.polycount.com/forum/showthread.php?t=147498 My idea for the throne room was to create a futuristic Egyptian throne room for a character I came up with a few years ago called N_Ubis. I imagine this throne as though it was created in a future where the ancient Egyptians…
Hi everybody!) We are Drka-Drka team - Daniel Copytsko and Kirill Kravchenko from Heyworks studio. And this is our take on the Throne Room contest. For more screenshots and work in progress, please check our thread: http://www.polycount.com/forum/showthread.php?t=147306 Software used: 3ds Max Zbrush Photoshop Substance…
Temple of Utu by Martin "MartinH" Holmberg & Thiago "Minos" Klafke WIP Thread: http://www.polycount.com/forum/showthread.php?t=148195 Summary: Our environment takes place in a distant planet where a civilization was built upon a complex mythology based on the worship of their host star, Utu. This planet is surrounded by…