Hello everyone, This one I made for unity challenge (april 2015). I saw the post about the challenge a bit late. I liked the final result, although I had not so much time to work on it as I would like. But anyway, I hope you guys like it too!
Man, you guys and gals are amazing! Don't feel worthy posting my stuff on here. :poly122: Been going back to basics in Unity 5. Two texture variations on some barrels & tubs, plus my first attempt at a 3 point lighting setup... Feedback and remarks greatly appreciated!
Bit of a shameless X-post for my gameboy shader pack I just released on the Unity asset store: I was also asked to do a quick test on a character by someone: Thread here: http://www.polycount.com/forum/showthread.php?p=2326457#post2326457 and asset link here: http://u3d.as/h5R cheers!
This is a spaceship for a small unity game i´m currently working on. You can track my progress on twitter :) [sketchfab]6436f13e7d5c46a19fa761ba004d4b0d[/sketchfab] Spaceship Fighter by wiki on Sketchfab The only thing that bugs me at the moment is the strange shading on the window glass. Maybe i need to rebake the normals…
Great work everyone! I've been working on an environment in Unity 5 after work for a couple of weeks now. I just added SSR from the 5.3 update to the scene. Still WIP, I have a ton of stuff I want to add to the scene, but its starting to come together. :smile: https://www.youtube.com/watch?v=TT7vQEE_3rY
Getting started on "Life After Epic Games". www.warrenmarshall.biz I got my first little asset pack on the Unity Asset Store ... Arch Vis Polish Pack #1. It's also approved and pending for the Unreal Marketplace but I don't have a release date there yet. https://www.assetstore.unity3d.com/en/#!/content/40109 Yay!…
Good night, it's been...years since I've posted here. Rolled up my sleeves and sculpted a kitty last night. It's for a Unity software project I'm working on. I needed an animated 3D model, and the original one I built for the purpose looks like butt. This is a very rough sculpt. I was reminded just how rusty I am at this.
Some house variations in Unity for our survival building simulator in a flooded world Flotsam. We're trying to have as much reusable and modular parts as possible. For instance, the boat doors will be used for the boats too. All our houses are made with scrap and garbage you find in the ocean. I added a breakdown of most…
I'm working on a Virtual Reality environment: the players will be on the middle of the platform and be shooting at targets swarming around them: A few renders out of C4d and Unity as I'm building it out: Decently low poly count because this is going to run on samsung GearVR devices I also can't use any transparent FX like…
It's never to late to say thank you ^^ Quarantime wishes to all of you An Uber Merry Valentine's Late Sunday. Mouaaah Wet kisses So for this late Sunday i'm sharing with you guys this art i've been working on and just finished late unfortunately... I was asking myself if i had to post this in the 2d section since the final…