I've been working on custom lighting and mobile shaders in Unity5 - These images have no lighting in them at all, but use perspective-corrected Matcap textures and simple shadow masks for lighting - the lighting images are 128x64, and the shadow maps are 1024s. The shadowed side of the surfaces use a separate ambient…
Another take on flat shading. Images are grabbed straight from the maya viewport. The ghost one was processed in Fusion. I know it's not something you see often done in this technique, it's not WoW orc or sci-fi tank from-top down strategy, but I like my little niche. I just like to try recreate 2d in 3d. :) This image was…