This is an Alux, a Maya nature spirit. I'm almost done with texturing and still need to find out how to set up a multilayered material in Unreal for the subsurface scattering stuff. This is rendered in engine https://sketchfab.com/models/62b30f1e7b2948c2936e3e1946d9b230
Chibi tanks for my vertical jet fighter game with Unreal Engine4. The camo pattern is procedural so I can change it according to the environment... Thread: http://polycount.com/discussion/157279/the-wonders-of-technical-art-unreal-engine#latest
Finished my Jet Engine. I don't know if it is possible to call such thing a "Low poly", but here it is, with 155 196 triangles on board. Textured with Suite 2.0 and Photoshop, rendered with Marmoset Toolbag. And here is wireframe shot incase someone is interested.
@Paul Pepera: That looks really awesome and puffy! Are you going to put that in-engine? @beesonmann: love the animation. The character himself is great already and the animation just fits. Really looking forward to what comes next! So much awesome stuff...
Working on some hoses and cables/rope now using spline mesh in Unreal Engine [ame]https://www.youtube.com/watch?v=Z_fA7YewJ00[/ame] Cross posting from my thread :X http://www.polycount.com/forum/showthread.php?p=2248454#post2248454
Hi there, i am currently working on my portfolio. http://www.marcelgonzales.com for that i am working on a subway station in unreal engine 4. it's still work in progress and critiques are very welcome. [SKETCHFAB]0bcd1ea07da64f948ddd9c614dd1e00e[/SKETCHFAB] Crosspost: http://www.polycount.com/forum/showthread.php?t=155480
A few days ago I brought this guy, which I originally created for UDK, into the Unreal Engine 4 as a test. I want to share with you the result so far! [ame="http://www.youtube.com/watch?v=dHDcdyCIUZ0"]www.youtube.com/watch?v=dHDcdyCIUZ0[/ame]
Abandoned Packing Machine Abandoned Packing Machine Unreal engine 4. Made Some changes to last texture,added more aging to surface to enhance look and feel. Props are taken from unreal free library,just made texture change on them. Comment and Critics welcome..
Cavern level, created on Unreal Engine 4: [ame="https://www.youtube.com/watch?v=AuSBloNjos0"]https://www.youtube.com/watch?v=AuSBloNjos0[/ame] And visual prototype of top-down game: [ame="https://www.youtube.com/watch?v=NDnwUtr7YGM"]https://www.youtube.com/watch?v=NDnwUtr7YGM[/ame]
My first WAYWO of 2015! I love coming to this thread folks, keep on kicking ace! My contribution: Procedural Substance Designer ground textures in Unreal Engine 4 for my District 9 mech's environment: http://www.polycount.com/forum/showpost.php?p=2249745&postcount=186