Hey guys! I'm currently seeking feedback for this PBR model - Connor's Tomahawk from Assassin's Creed. Thanks in advance for helping me take this asset to the next level.
Been working on this in my free time for the past couple of months; Also gave the new pbr sketchfab a shot, its pretty cool. https://sketchfab.com/models/a148622e3fe4445aa7a9a1afe70ad7c3
Howdy folks, I finished this Zoltar cabinet recently in order to learn more about PBR texturing and thought I would share! Any feedback is appreciated. Portfolio
Still adjusting proportions, but started a nasus sculpt/anatomy study, its a little bit chunky atm but i aim to get fairly realistic and PBR with it C&C welcome!
I've seen hand-painted PBR, and I want to share a little test of mine. Yes, it's not chunky like in World of Warcraft. I wasn't going for that. Abrams effect ftw!
Hello everyone! I wanted to improve my props and workflow so here I've made a room diorama. Inspired by Resident Evil. Getting the hang of PBR now. Rendered in Marmoset.
Pre-Canada day renders for a scene I've been working on, can you guess which movie this is inspired by? Tomo Nozaki - 3D Environment Artist (Realistic, PBR) https://tomonozaki.wordpress.com/
Cross post to my new substance designer thread, Making procedural PBR textures for folio ;) My thread here: http://www.polycount.com/forum/showthread.php?t=148837 Rough Wooden Planks: