Hey guys I'm new my names Daniel and I only started zbrush about 5 months ago.. I'm practising on chara[IMG][/IMG]cters I designed Please guys critique and let me know what you think. This is my WIP so far http://daboomstudios.deviantart.com/art/CharacterWip-2-515851175
Hey guys! Had a bit more fun with a "creature box" design, put a bit of effort into this one too :) Spent 5 hours on the sculpt followed by about 30 minutes in photoshop to really polish the presentation, pretty happy with the final outcome but as always critique is much appreciated :) Ref:…
Just been working with Substance Designer 5 a bit. It's great gun to learn and play with, here is the link to my Substance thread. Here are a couple tutorial videos I have made. [ame="https://www.youtube.com/watch?v=B4NFno0-nsQ"]https://www.youtube.com/watch?v=B4NFno0-nsQ[/ame]…
Hi Guys I am kind of new to the forum :D , Ive been working on this on my own and I would love to hear some critiques. I am using Unity 5 and DDO for the most part but I am also changing the textures a bit on PS. I will try to learn how to use Substance on my next project cause is amazing to see what people here have been…
@Baj Dat hair though! Really interested to see the game res of that! @Kigyar Looks cool! I'm liking the UI you have going Working on a scifi scene that I wanted to get finished by Christmas, it's based on a concept for Halo 5 by James Paick. A little changes here and there to put my touch on it, it's been pretty fun so…
I started to play with Substance Designer recently and I was blown away by its endless possibilities and flexibility so I decided to add that software to my pipeline for creating textures. Those stone tiles are my first attempt to create textures that I will later use in my upcoming personal Unreal 4 project. I wanted to…
Tried set up a speed-model challenge for myself on the weekend (one model - four hours) unfortunately it didn't worked out as I thought. The concept for the model was from the Starcraft 2 Artbook: And that's how my model looks after ~ 5 hours of work: Had some problems with the initial blockout which leads to a big delay.…
Damn this new polycount layout looks sexy! WAYWO thread is just getting better and better. Crossposting Still a work in progress. I´m planning to create some sort of 3d interface for this one and maybe do a low poly version as well. This is rendered with default Modo 901 and using fast procedural shaders and it took 5 min…
First post, had an old account i only used for searching the forum. 18 years old and modelling and texturing for good 5 years now :poly136: This is just a little Cyberpuppy I made today called tindog in about 7hrs. Also used Substance painter for the first time and the texturemaps were completely made with it. I enjoy the…
Rad works everyone. another one from me. Man Christopher Reeve is a hard dude to sculpt. I am not happy with the likeness but I guess that is why I am practicing. This chart shows how I feel I am going with these studies. Seems like other artists can just BAM out a likeness in a short session while I take 5 times longer…