I have finally finished this model, Sylvanas Windrunner, a Warcraft/HotS fanart. (Still need to work on the rig though). Hope you guys like it! I will update the posed version later Check my artstation page for all the WIPs :) https://www.artstation.com/artwork/sylvanas-windrunner-fanart-6bd1891f-8435-4de3-95f7-7434d398e971
Hey Everyone, Here is a new project I am working on. I really wanted to get back into some toon sculpting and I really like the look of these guys. I am a really big fan of Creature Box art; its a style I am comfortable with, but can have its challenges as well. There is still plenty to do and tweak on this. I am wanting…
Been doodling this in 3ds Max on and off in work downtime, hard to get time to do personal work anymore. Concept of a cheap workhorse of a small remotely operated robot about the size of a medium - small dog. Something you could just bolt tools, equipment on to etc. Will texture but unsure if I wasn't to push it further…
Hey all! I'm new to PolyCount and figured I'd show what I've been working on today. This is a Tween (12/13)character that I plan to rig and animate at some point when I have the free time. Blocked out and added some subtle details, he's supposed to be somewhat in shape but not overly muscular. Most of my character art is…
Here is a first pass at the diffuse and normal for the Archer Longbow set I am working on for the Chivalry workshop. I still need to clean up some of the normal map (the leather needs some lovin) and then I need to create the spec map. Once that is done I can finally focus on the helmet and then rig everything up and test…
Trade Prince Gallywix fan art, made for Leslie Van Den Broeck's mentorship. Huge thanks to Leslie for all of the feedback & go check him out if you haven't already! Check Gallywix out in 3D over here: https://www.artstation.com/artwork/K1aRG This is still work in progress. Next up is skinning and rigging him and eventually…
Hi guys! Wanted to share some of my progress on a personal Goon project. Plan is to rig and animate run/walk cycles for him and get it all running inside a simple Unity scene as a controllable character. Lot of new things to tackle for myself but enjoying the process a lot :) More images here:…
My first try with ZBrush.. I made a basemesh in 3DS Max and then sculpted the details. I retopologized it using ZSphere -> Rigging -> Edit Topology, everything else was done in 3DS Max. Now I'm still struggling with the normal maps. I baked them in xNormal and in 3DS Max and can't get rid of the seams around the arms. They…
Happy New Year! I always wanted to make some handpainted model and switch from XSI to MODO, so after month of studies and attempts to paint it I got rigged model. It have some problems but i think its time to move on, cuz i will spend a lot of time tryin' to fix it:) So, later I will try to made a kinda short film with…
Hello. I've been following this thread a while, and decided I'd make my first post. Not quite sure though if this is the right thread to post animations, other than small GIFs, but whatever. This isn't exactly something original, nor is the rig in the animation originally created by me (I only changed its clothing and…