I'm using Designer 5.0.3. In trying to replicate using the distance node in the first half of this vid: [ame="https://www.youtube.com/watch?v=f76shQFfqvI"]https://www.youtube.com/watch?v=f76shQFfqvI[/ame] I find that when I pipe in the source input I lose any function from the Max Distance slider. Seems pretty simplistic,…
Has anyone had any problems with the latest nvidia driver. Whenever i start up substance now i get a 'display driver stopped responding and has recovered' error. Nvidia windows Kernal mode driver, version 344.48 stopped responding and has successfully recovered. However when i go back to substance all the nodes are blank?
Hi @Jerc, I got busy and went silent on that, sorry. I ended up using .sbs files because the .sbsar didn't seem to store the custom attributes (such as label, custom icon, etc) which made it a bit hard to deal with in the library. Another thing - I've seen that you've introduced a Grayscale Conversion Advanced node on SD6,…
Hi Guys, I have got another feature request for you to evaluate. The improvements to the Function Graphs are incredibly useful and make the development much better and help avoid and discover bugs. The missing bit, in my opinion is a Debug Node. As I see it, it should have a single input and a single output, it should…
Another feature request. This one I blame entirely on what happens when artists go out to dinner together and start to discuss Substance Designer. :wink: Designer feature request: I always found it kind of weird and awkward that baking texture information in Designer is done by this separate UI. It's not frustrating to…
Hi @Jerc Got a question - I made a substance where the filtering mode of the fx map is exposed to the user (bilinear + mipmaps, bilinear, nearest), just like in the Tile Generator node. But when I compile that into a .sbsar, the parameter is gone! Tried compiling the tile generator too and the result is the same. Is there…
Hi Guys, While making a Polygon FX-Map in Substance Designer 5.1.1, as part of a system, I have found a strange rendering artifact and I am not sure if it is a bug or a known issue. As shown in the picture, I instance a triangle as many times as the edges of the polygon, then scale and rotate it to fit a full circle. When…
Not sure if a bug or not, made a substance material and put sbsar in Documents\Substance Painter\shelf\materials. Assigned it to a fill layer and saved. Closed Painter, went to Designer added a new node, export again. Open Painter and project and the fill layer hasnt updated with the change. Pretty sure I saw Wes do this…
Hi Teessider, About the differences between OBJ/FBX: with FBX format, you have the possibility to export the "Tangents and Binormals". If you do so, SD will use them and it can leads to some differences between the ones you provide versus the ones "created" by SD (that will be used with OBJ format, or FBX if you didn't…
@"Fabian Fischer" This is what I mean: That's a screenshot straight from the splatter circular, on the most recent SD build. Not a bug per se, just a very minor annoyance. -x-x- Two more issues: 1 - Tile Sampler has a filtering selector for the patterns, but between bilinear and nearest there's no difference. I wanted to…