Nice to hear. I guess that's one of the most requested features atm. @Bek You can export you mask from the top layer stack and re-import it with a custom mask input, created in SD. I guess, that's the only (non dynamic) workaround atm?
Hi Guys, I've got a feature request for Substance Designer for you to evaluate. In the sampler nodes (Sample Color and Sample Gray) could you please add the selection of the texture address mode for U and V? Along with the possibility to specify a Border color in case that mode is selected. It would also be nice to have…