Messing around in Substance Designer, also experimenting with a Metal/roguhness workflow for the first time - please comment or pm with any crits you may have
Some more from my personal stuff, this time it's a fire hydrant made with MeshFusion plugin for modo and Substance Designer 4 for texturing [vv]93096083[/vv]
managed to get my vintage camera into toolbag 2 from substance designer. still working on getting the lighting and contrast right. 5833 triangles and 2048x2048 pbr maps
Got started learning Substance Designer yesterday. It was intimidating at first, but it's surprisingly intuitive once you get into it. Today I worked on this dirty/damaged tile floor material.
Hi everyone, Here is an asset (done by "Hanakai Studio" for "Prodigy" the game) I've textured to demonstrate a pipeline with Substance Designer. And here is a quick turntable: http://youtu.be/i1xttw-UcOU
Been trying out Substance Painter and The Yebis 2 rederer. It s so fast. Now its finally time to play with the particle brushes. This should be fun :poly124: Thanks
I posted the wrong image, this one was my practice for creating a prop material in substance designer. I only made the material. I shouldn't post when I'm super tired.
Super awesome work guys, as usual! :) I made some PBR materials and substances and decided to give them away for free. You can grab them here if you're interested: http://www.artbysebastianschulz.com/freestuff.html