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Author:
ziwuxin
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What Are You Working On? 2014 Edition
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Re: What Are You Working On? 2014 Edition
Reply by
AlanSMitchell
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Nov 2014
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http://www.frostbite.com/2014/11/moving-frostbite-to-pbr/ I just put 2 and 2 together. its the frostbite engine
Re: What Are You Working On? 2014 Edition
Reply by
Alphavader
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Aug 2014
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Thanks - yes its from "Firstkeeper" - as i mentioned before. The original concept is handpainted style - i wanted to get this into pbr/stylized
Re: What Are You Working On? 2014 Edition
Reply by
battlecow
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Jun 2014
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Still learning substance and PBR. Some progress, not that anyone cares but I have to put it somewhere, because no one cares at home either :)
Re: What Are You Working On? 2014 Edition
Reply by
Optinium
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Jan 2014
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Mr smo, FAT_CAP and BlvdNights all looking great :£ quick update from me, messing with mats, getting used to this PBR lark :P
Re: What Are You Working On? 2014 Edition
Reply by
Yury
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Nov 2014
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Old model, new PBR textures done in Quixel Suite :) If someone interested, the fbx file and Toolbag 2 scene can be downloaded HERE
Re: What Are You Working On? 2014 Edition
Reply by
zacvrono
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Nov 2014
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Finally getting PBR and baking down. had the worst luck with zbrush crashing recently, but this one turned out pretty good I think.
Re: What Are You Working On? 2014 Edition
Reply by
DRoss3d
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Oct 2014
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@indiedungeon.com Thanks, it's part of a scene I'm working on in UE4. I just threw some quick PBR materials on my HP in Marmoset 2.
Re: What Are You Working On? 2014 Edition
Reply by
minsicJoo
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Sep 2014
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[W.I.P] Modular Rock UE4 PBR [UDK] Janggage_Mountain http://www.polycount.com/forum/showpost.php?p=2067874&postcount=5087 http://blog.naver.com/wnalstlr777
Re: What Are You Working On? 2014 Edition
Reply by
eedobaba7726
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Apr 2014
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First foray into PBR and still wrapping my head around how to build stuff for it in UE4. Built this damp and puddled cobblestone material and some sidewalks.
Re: What Are You Working On? 2014 Edition
Reply by
Artic
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Mar 2014
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Hi. I had a high poly model of Leica IIIf: I decided to make a low poly model and to try PBR texturing: Rendered with Toolbag.
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