Finally done with my map. I could spend more time creating a focal point, however the purpose was not to deliver a final render, but to have an open space you could pace freely. I mainly made this map to get familiar with big areas optimisations. The map is actually running really smoothly, however, due to memory…
It's a game that I've always wanted play but an physically accurate long range shooting sim isn't exactly a main stream product. I was trying to code it UDK but I'm not much of a programmer so I wasn't getting very far. When UE4 came out with that awesome Blue Print system, I started playing with it and before I knew it I…
A UE4 material which I've been working on for the past week or so. I've never quite liked snow when it's got the weird vertex stuff over it. Nearly everything is parameters, just got to sort out specular and some other things I would like to do. Image 1: Screenshot from the material editor. Image 2: Material applied to…
Here is a rough prototype of a long range shooting sim I'm making in UE4. I have accurate ballistics modeling but the simple wind model I've made is turned off in the video. You can actually use the the reticle to range the targets or middle click to range the target. You can either use the reticle hash marks to hold over…
Hi everyone, many of you have seen my project http://www.polycount.com/forum/showthread.php?t=122853 and have left amazing critiques. It's been a tremendous learning experience and a lot of fun but now I feel it has reached a stopping point. I am quite happy with how it turned out. There is a lot of things I would have…