What you want to do is warp a noise such as Anisotropic through a Directional Blur using a mask such as the Paraboloid shape: That should get you started in the direction that you want to go. Or try warping Anisotropic through another shape. There's a lot of cool effects you can get by doing that :). ALSO! I have a…
Substance Dirt Masks and tools Download Substance nodes -RO AO- This is a new AO node that mimicks the ouputs of AO maps in X-normal from a flat texture standpoint. This is an expensive node and highly editable for different results. The base settings should be alright for most textures. -RO Overlay Grayscale- This the…
anyone know if there is a way to assign default textures to node inputs. Kinda a pain in the ass when making nodes that apply effects like rust or edge damage, when i have to keep dragging in textures to work on, than re-assiging everything to use the inputs when done.
Hey all, just got Substance Designer this past week. It's been interesting seeing everyone's materials and made me want to get it and give this a shot myself! Currently working on a material, all procedural but I'm wondering, what these yellow lines indicate from node to node? Something tells me they're supposed to be…