Nice. Hope 2.05 will be released soon. Few comments on vid: 1. Translucency and shadows, why not to premultiply them? (i.e shadow will be affected by translucency and vise versa...) 2. Fuzz map look like plain fresnel to me, but actual velvet shader works slightly different (well, maybe just my imho) 3. Cornea is perfectly…
I'm currently using a Mac Pro dated 2007. It looks like I can't install Mavericks OS X, which I need to run Marmoset 2. I'm looking to keep my workflow update with current techniques such as PBR. It looks like I have two options. I can get Skyshop for Unity, but I haven't been able to confirm if it has SSS or PBR. My other…
Toolbag 2.03 is out, launch the app to get the update or check out our site: http://www.marmoset.co/toolbag Dota 2 shader support is now in, as well as a few more features and a bunch of bug fixes. Full change log here: http://www.marmoset.co/toolbag/history
--E-- the dropdown list is still there, just click the 2 triangles on top of eachother to the left of the sky name. For custom images, just save the sky as .tbsky in toolbag in the default sky folder (might have to give yourself write access on the folder), and your custom HDRI will be in the list.
Yeah, we've got a few more things we would really like to add to make Toolbag more powerful for environment artists, hopefully we can all the cool stuff in at some point. The scale mesh is roughly human sized, I think 2 meters tall.
hey guys I'm having some trouble with Marmoset Toolbag 2 (nothing major). I can't seem to get it to assign automatically to the cavity map output in Marmoset Toolbag 2 (I'm using 2.04) I've tried using the curvature output in Substance Designer (I'm using 4.3.1) and I know I can export a curvature map (or ambient occlusion…
[vv]135368037[/vv] We’re extremely pleased to announce that Toolbag 2.08 is now available. We’ve added highly sought after features such as auto mesh reloading, improved FBX support (including camera and light importing), volumetric fog, camera limits, and improved TIFF loading. Marmoset Viewer has received attention as…
hey guys... im in trouble/ I have GeForce 8800GT with Direct3d 10. But when running Marmo 2 - it says that it needs direct3d 11 dll files. So it needs direct11.0. Any chance starting prog on my videocard? **In sys req i saw GeForce 8000 and up..
i would use dithering for that as well, Slosh (or even add would work with the right textures). if you use dither, set the scene resolution to 2:1 ratio, and then render out at a really big screen res. when you resize down afterward you shouldn't notice the dithering.
So I can't find a place to ask questions about toolbag 2 errors. So I'm just going to post up in here. Using xNormal to bake and xNormals tangent space to view my maps in toolbag, but they are displaying broken in toolbag and correct in xNormal. The image below shows rather harsh black tips on the ends of the spikes on…