Toolbag 2 is better than Blender's physical renderer :P http://developer.blender.org/T37899 At least when it comes to predictable glossiness behaviour. Maybe this question was raised before, but I couldn't find - Do you plan do add support for multiple materials per object and mixing them with a greyscale mask? The UE4…
Thanks and Congrast to you for this version!! :thumbup: It's has many useful tools. But I have some issue : 1:Sometimes it shows the underneath mesh's border on top! 2:It shows some sharp uvseams! Even I checked the textures in the old marmoset and I didn't see any uvseam!! 3:And some CastShados issue! And I think the…
Just subdivided a cube a bunch of times, to make sure it wasn't an issue with zbrush's OBJs, or something. The mesh was 1 million triangles and some change, and I waited 4 minutes before ctrl+alt+deleting and closing Marmoset 2. It's only a 95mb file, too. Edit: Tried again, and gave up after 13 minutes. Edit Again: Tried…
Hi EQ, here is my first completed project in Marmoset 2 cross post from the main forum, but I thought it would make sense to post here too. Extremely fun to work with the tool. I ended up doing my post process offline though as I found the current post process in Marmoset to be limited. Feature requests based on my…
Hey! Was busy with work so marmoset was sitting idol for a couple of days but now I got to it rendered one of my old models that i never finish AND FUCK ME I LOVE MARMOSET 2... and i'm still getting some sharp highlight crashing on my lip like the eye issue others had. Oh and is it possible to have Light linking so a light…
When I click on the "presets" button, it takes between 1 and 3 seconds to open the sky browser. Once that loads, the thumbnails are up instantly, and actually changing to another preset loads very quickly, too. I have some custom skies in there, could they be causing the slow loading of the browser? Once I load it up the…
I was just playing a bit but I met a little problem. I have the high-poly mesh of the body of one of my character that crash Toolbag 2 while it loads it. Any ideas why ? The file weights 1GB, so if you prefer I can send the ztl file. I exported the obj from zBrush 4R6 P1 and xNormal/Substance designer load it fine. Other…
Hey EQ I have a feature request which is more of a physically inspired workflow. After working with metalness maps and albedo maps for a while now both at work and in toolbag 2 I'm actually finding the auto darkening the metalness map provides to be counter intuitive. It's great when you're making pure metal materials that…
try putting anti-aliasing to 4x in the render tab, that should help. and then change the resolution to 2:1, which should eliminate it completely. the shadows are affected by resolution. when taking your final shots, render out at crazy huge sizes, then size down in photoshop and you won't have the problem. Notice around…
Well, since secondary spec can't load unique textures, the best way to get that look is probably the same thing I did with the eyeball example earlier in the thread. 1. Make your undercoat material 2. Duplicate the mesh chunks that you want the car paint shader on 3. Set up a glossy material with additive specular. Add a…