@Montana2008 Personally I think your seams (at least in the first screenshot you posted) are about as good as can be expected, especially once you put a color texture on top of it. That seam will be near invisible, and in fact I actually had trouble seeing it in the first place. I think there are a couple of things to…
You should apply different materials to your mesh parts before exporting them if you want to apply different materials on them or bake color masks in SD.
Can you disable the point lights in Designer ? If the lighting become fully black it's a problem we are aware of. If not, can you try the same setup but in designer 5.2.x ?
Should be, you just need a filter that converts height -> curvature (in simple cases a highpass + levels might work, otherwise you might need to make a height->curv filter in designer or find one on share). Then you drive that filter with the anchor of your heightmap. edit: like this:…
It's just an issue with the default parameters of the rain. If you reduce the Normal Trigger parameter and reduce the dt a little bit, to 0.02, it should work much better. The Normal Trigger parameter tells the rain to only draw particles when it encounter a bump in the normal map. If you set it to 0, the rain will draw…
Thanks for the feedback! Dragrect functionality is in our plans as well as correct visualization of the brush rotation. There is something you can do to achieve you goal though: Use the projection tool ("3" on your keyboard). It allows you to use a substance material as a projected stencil and that's the easiest way to…
@perna Thanks for the feedback. I agree on the lighting and both Substance Designer and Painter need better lighting functionality. As for the heightmap edition instead of a normal map, this is a choice from our part based on multiple reasons: - A normal map has no height information which means that you potentially can't…
hello people! is it me or, you can't paint accross 2 different materials? I'm trying to fix some texture seams between 2 separated meshes, that have their own texture set. Also, how do you start from an existing diffuse? (like you already have a map and want to paint over?