Thanks again :) The normals were baked in 3ds max but the high poly only had the shape. All details like the rubber texture, scratches and the screws were drawn in photoshop as a height map and converted to normalmap with CrazyBump.
Hello. I've been working with 3ds max and photoshop on a new sign design for a delivery van and have come up with a few options, it would be appreciated if you could vote on your favourite one. Many thanks.
or even easier, take a screenshot of your model with materials. Take off materials apply white material take screenshot of your model with wire frame on put wireframe layer over color layer in photoshop on multiply.
Made my first tileable texture with zbrush 3dsmax and Photoshop. Lots of things to improve but definetly going to keep making textures!. Edit : Now that I look at it, I think it is too shiny xD. Noted it for the next one!
Hey thanks dude! Yeah most of it is photoshop over a zbrush sculpt. Posted a bunch of WIP images over in my sketchbook. http://www.polycount.com/forum/showthread.php?t=125226 Friggin awesome Iron Man by the way :D
Hey man, I'd go back and fix the obvious mirroring you have going on. Really pay attention to where the scratches would be on it as well, looks a bit like you just went over the diffuse with a scratch brush in Photoshop ;)
I am still new to ZBrush and I just wanted to get everyone's feed back on this model that I just finished today. I did everything in Zbrush, except for somethings that were easier for me to do in Maya of Photoshop.
Here's a statue prop for my next level. Sculpted in zbrush textured in photoshop and rendered in Marmoset, about 9500 polys. Trying to get better at texturing, comments and critiques welcome :) Keep up the hard work, don't give up!
Hi Everyone, So much inspirational and great work here. Crosspost. Based on concept By_Craig Hodges http://craighodgesart.deviantart.com...cept-180585463 98% work done in ZBrush. Photoshop used only for naming,background and lens bur effect.
Final Renders of my troll duet, modeled in max, sculpted in mudbox, composited in photoshop. Each troll has 1k texture maps and roughly 7k triangles, had a blast workin' on these two, can't wait for my next projects :)