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Author:
ziwuxin
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What Are You Working On? 2013 Edition
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Re: What Are You Working On? 2013 Edition
Reply by
CougarJo
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Jan 2013
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Stickies
Nice model Fo062 :D But, why are the .50 hanging from the rear? It must be hard to rotate them with the weight in the front of the gun.
Re: What Are You Working On? 2013 Edition
Reply by
tobehfaic
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Jun 2013
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F355 Challenge? I only assume because of your recent arcade racer content ... loved that game, was hard as nails though.
Re: What Are You Working On? 2013 Edition
Reply by
TheDarkKnight
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Jul 2013
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Can already tell who it is, did one of him before, it's a pretty hard likeness to capture, so great job already
Re: What Are You Working On? 2013 Edition
Reply by
Jewel
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Dec 2013
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Ahaha, reminds me of The logo on the rock is a bit hard to make out because the rock has a lot of visual noise, also.
Re: What Are You Working On? 2013 Edition
Reply by
Jbird
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Jan 2013
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@free_fall yeah I think it might be the shader making them look a bit hard, looks smoother in Max's viewport. :S
Re: What Are You Working On? 2013 Edition
Reply by
D4V1DC
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Jan 2013
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Loving all the work. maxloegler: Looks like it would be very hard to run with those armored leggings. Otherwise looks nice.
Re: What Are You Working On? 2013 Edition
Reply by
Luke_Starkie
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Jun 2013
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I never do hard surface things so thought I'd make a change, gonna turn this into a full character I reckon.
Re: What Are You Working On? 2013 Edition
Reply by
Ged
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Aug 2013
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that war machine is looking awesome, did you do all those hard surfaces in zbrush!? Prototyp3 - love that character, finish him! :)
Re: What Are You Working On? 2013 Edition
Reply by
Dennispls
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Nov 2013
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Well what kind of material are you going for? The use of random spots of color and black streaks make it hard for me to read what it is.
Re: What Are You Working On? 2013 Edition
Reply by
PaulP
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Aug 2013
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Some hard-surface fun for the Batman Art Jam: PS ELYSIUM Polycount Art Jam starts tomorrow, for those who are interested!!!
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