Still working on character head :( trying to achieve my likeness of: https://www.pinterest.com/search/?q=claire+holt Current WIP: If anyone could please share some CC then it would be greatly appreciated :) finding it increasingly difficult to gain a likeness atm :( EDIT: Feel like i've gone back a step.. so i'm going to…
You guys are absolutly right, thank you very much for the feedback! I made a few updates on the model. This is my first character, so i'm moving on baby steps. Please let me know what you guys think. I just blocked out some of the volumes to see how it all would fit together and made this quick turntable to get some…
I couldn't agree more! I wish I was good at making beautiful things but I seem to excel at 'ugly.' :D Some brilliant work up here. I normally watch this thread from a distance but I've summed up enough courage to post up some of my own work. My low poly Night Goblin warlord, based on a Warhammer fantasy illustration by…
Hello everyone! I would like to share my recent work with you. After many fails of sculpting human anatomy I decided to take a break and draw a demon. I didn't want to waste time retopologizing and baking maps so the armor pieces look kind of sloppy. Also since all pieces were made using dynamesh I didn't want to go too…
Great Work as always everyone!! So while I was trying to design the second outfit for my Celtic Redesign of Link, nothing was really grabbing me so I took a step back and ended up at Sheik! However this version she isn't manish (or a man depending how you look at it), she is a tough badass woman. I'm trying to stay away…
ysalex: very nice progress, you're taking big steps with every new asset you do :) skuldsama: i think you are missing the edginess of Robs drawing, you have the silhouete down, but it needs to reflect in the facial lines as well. ive that face some planes! :) and here are some small steps i do with making this thing…
It's not but I guess there's a little bit of influence from pixar characters (including brave). That's the quality I'm aiming for at this point. Right now it's pretty rough and a lot of dynamesh. Next step on the body is to make retopo the body and crisp where it needs to be and smooth where it doesn't using proper edge…
@Shadownami92 - yes without fins(just shells) it's only good from about 45 degrees, working on moding the alpha with a view angle function for better multi angle layer blending @mat "What was your technique for making the hair?" the hair geo? maya paint effects is actually really powerful once you play with the params…