Video flythrough here: http://youtu.be/25L6k00I3Dk Blogspot of how we got where we are is here jolly3dgiant.blogspot.com Here's a scene me and Eric born are working on. I'm doing all environment and foliage assets (rocks, trees, landscaping placement) and he is doing all of the asset props (buildings, structures, etc) This…
Sorry for the image heavy post Calling my model done, I know it's still not perfect but I always stop when I'm in overall please with my model so I don't get too bored and keep on learning etc. Can't wait to start the low resolution and the texturing phase. Hope you guys like it!…
[IMG][/img] Heyy guys am new to this forum but thought I should start posting some of my work up on here to get feedback etc :) Anyway here is a Pillar I am working on for a scene I am doing. Done the normal map by baking the texture from the high poly to a low poly and I used dDo to create some of the scratches on the…
Crosspost WIP 12: A failure with the first texturing "scale" has been fixed. Hopefully that Van Gogh emulation is coming through, though understandably it's mostly on the helmet. The small and medium marks, instead of a WoW approach to it where the blends are more explicitly cleaner. But some stuff still carries over like…
Thanks for the feedback, AtticusMars! I agree that my weakest skill is composition. I took a look around like you suggested, and I decided to start a new one as opposed to fixing the old. I tried to incorperate some more forground elements, though this one lacks some real background elements. I got to play with the…
I've been working on a project for the past age or so that's finally nearing completion. Most of the art stuff is done by now, barring any feedback(I already know that the animation is terrible; that's a job for tomorrow), but I've been working on the code for a couple weeks now. It's going to be a character creator thing…
Hey Rogelio, looking like a great model and texture, but the presentation is lacking (in my opinion). The noisy background distracts me from your model, and also the photographic nature of it makes me feel like it's out of place in a realtime piece. The text is also very distracting for some reason, but that might just be…
GREAT work Bugo! I loved the textures and silhouet from the zombie...thats really pro! And of course the sense of humor! =) Very impressive level design Finalboss! I mean, IM NOTHING compared to you guys from polycount! Onde day i`ll be good! Some Elk Bone Blade that im doing for a kickstarter (game for PC btw) project!…
I'm still not sure about a few things in my design here and this is still very much a WIP. I'm basing it on a real object, but I am trying to make it a little bit more sci fi at the same time. There are a few elements that I might need to move around for composition, etc. Let me know what you think. As of right now, I've…
@woot Your model is pretty inaccurate overall. As mentioned before, its too thin; http://puu.sh/3wk0I.png http://puu.sh/3wk2f.png Besides that, you have a whole bunch of other inaccuracies like the gas tube, small details on both sides of the gun, rear sight etc. You might whanna take a closer look at your refs. Right now,…