Happy New Year everyone! :D I'm currently working on recreating a scene from the abandoned Dadipark in Belgium. http://i905.photobucket.com/albums/ac253/spunkyminion/Abandoned_playground_N_1_by_GordonBeer_zps99bb5b6c.jpg Here's the highpoly of a train engine I'm working on for this environment. Feel free to check out more…
Here's my Harry Mason model for a remake of the first Silent Hill that I'm building upon Max Payne 1 engine (as a mod). Bear in mind before commenting that this model was modified from a crappy one that I made previously, so there's still some triangulation deriving from modelling it in milkshape.
Working on a.. guess it.. Sci-fi Corridor! xD. Concept by chromoform http://s.cghub.com/files/Image/146001-147000/146179/034_max.jpg . Still some work to do in the specular and then I'll try how it looks in UDK or Cryengine(First time importing anything into a game engine, so I'm kinda nervous! XD )
Hey guys, I haven't posted in a while. Been playing a fair bit of Dead Space 3, so I thought I'd make one of those feeders (if not something similar). -Rendered in Marmoset Engine, with A tiny bit of correction in Photoshop. -I'll probably post the breakdown of textures and wires later on too.
going a little low tech Palette construction is hard. Deciding which ramp to be what color and what shades to have. The last row of 32 colors are fullbrights (engine hint there) Plus the palette's designed for colored lighting (via lookup table abuse), which blends ok except for the transition from red to blue.
Awesome work on this page so far, as usual, nice work everyone :)! Little crosspost from my own Thread, still some spec-gloss tweaking to do, engine still pretty new to me so it's not perfect haha! I realize there is something really bugging me about the jeans at the moment, will try to give it some more love too!
Hey guys, awesome work as always; definitely good inspiration! Currently I'm working with a few friends on our second year games art project at the University of Hertfordshire. It's about time we posted some work so here are a few in-engine stills to give you an idea of what we've accomplished so far! Feel free to follow…
Decided to render out my car in Vray for the highpoly shots, never touched it before so im just trying to learn the basics. I figured the highpoly shots of the car would benefit from something more than the usual grey falloff. If anyone has any tips im all ears! The HP model is 99% complete. (Just need to finish the…
I've started working on a little robot dog thingy which as you can see is still largely a work in progress (if all the missing parts didn't give that out). The real purpose of doing this guy is learning how to setup materials for rendering assets as I feel Im not quite "selling" my stuff right now. The cycles render engine…
Fantastic work! Looks so cool and noir. Overall great stuff! Keep it up. P.s. i will setting up my character in Cryengine and it has sun glasses and its very interesting to see your glass settings material in engine. Also as you pro in cryengine it will be helpfull if you can post shots of different materials settings in…