Just finished off my Lumgus creature that I was working on. Would like to spend more time on it but that will have to do for not. Images are of the low poly in unity. There is currently no spec map, anyone have any tips or good tutorials for how to create them, I haven't done many before. Crits appreciated too :)…
Set my self a new goal of getting to post my work on Creature Spot so here's a tribute to my favorite artist on creature spot Aris Kolokontes. This took an hour and a half (i have witnesses haha) and was from a sphere I wasnt trying to match the original exactly by the way (i dont have that much time haha) here's the…
Ok so its been a long time since I posted anything here, I promise to keep my act together and be... well more active. Here is a creature I am working on, its based of a Yangq design. Just working on the main forms at the moment, the armor is very placeholder for now but you get the idea where it's going :) have a good…
Try adding a frame for the last moment the creature is on the ground. I like seeing the ground/body interaction on what is now your last contact pose, but if you add a frame (on ones maybe) that shows the little guy the very instant he's leaving the ground, it might have a little more punch. Of course, it's possible you…
Ok so i had the timelapse for this but it corrupted -___________- This is based on the crew concept from creature box http://creaturebox.com/wp-content/uploads/2008/02/thecrew.jpg Im possibly going to do the ring thing around his neck because i painted it on and it made it look a lot cooler but yea very depressed about the…
Hey guys, Some really nice work going on in this thread! I Wanted to do something a little different. A stylized head different from the creature approach. Took around 4 hours. Actually really enjoyed doing this! If ya like him could you please give him a view on CGHub, can never get passed 5 views D: -…
Hi Polycounters, first post here! Pretty happy to be part of the forum! Can't wait to learn and show all my works here. Working in some creature, sort of a Alien. Mix of Mass Effect, Duke Nukem and the sense of humor from MIB Aliens. My first goal was to take the Elephant Seal and try to make something cool with that…
Holy crap everyone :poly142: such amazing work! @ CGSammu Awesome characters, I'm definitely on the look out for videos of your game after seeing the character line up. @ MM loving the sculpt! @ Duncan, very cool red riding hood. I like the folds on the hood a lot. @NyneDown, sweet Creature box sculpt. Are you planning on…
Artofjin - Nice to see you posting around these parts jimmy-chan! <3 Gav - Lookin forward to seeing more of that char. Maybe ill do some substrata stuff eventually.... Garriola83 - I dig that character, but I think you could really push the folds on her upper arms so some of them break the silhouette a little bit, they're…
I'm a freshly graduated student from a advanced program and thought to really try something different. I love the game Super brothers Sword and Sworcery EP. And why not try and take a pixelated character, turn them into a 3D character. These are just her 'low poly' count renders from Maya. A poly count of about 22,000. I…