Hi everyone this is my 1st post at polycount, I been working on this head for 2 weeks, I'd spent the rest of my time on this head after get back from studio, c&c are welcome,
[IMG][/img] i drew up a sketch of my faculty advisor (his name is Mr. Buffalo) and wanted me to sculpt the sketch up, so here it is for you all to see, C&C welcome :)
Hi Every one. here is what i have been working on. I still need to do more work on the hair and trousers. C and C are welcome. Here is the page http://www.polycount.com/forum/showthread.php?t=126563
Some progress on a new character for a very fast-paced e-sport on the web! (Atm, can't say which one :poly124:) They ask for a fat, heroic, athletic , animal-like character, so c&c on the proportions are really appreciated!
Hi guys, awesome thread! I'm trying marmoset2 I love it so far. Is there a way to get a similar volumetric haze effect with the lights like in the old marmoset? Here are my results: zb: C&c are always welcome
started to learn Mudbox so i sculpted a "rock" and put it in 3d coat where i made a wall. i know its repetitive, and that it doesnt look like its made of rocks, but any C&C is welcome :D
Long time no post! It's nice to see a lot of stunning works here! Here's something news from me. Think I will refine it more and try to use VRay more in my workflow, C&C are highly welcome!: X
Second ZBrush model ever, done as the final project in my class at CalArts. These are supposed to actually get shown to Blizzard next month, so that's nerve-racking. C & C Much appreciated! http://baldmessiah.blogspot.com/2013/12/ancient-of-winds.html