You need to reExport the asset, not the material. The material setting in max/maya to physicalize just tells the exporter to take those polygons and 'proxyfi' them.
Hey guys. some questions here. How are your thoughts about the uv mapping, how are you planning it. looking at tutorials like "CREATING MODULAR ENVIRONMENTS IN UDK" from Thiago klafke http://www.thiagoklafke.com/modularenvironments.html or 3de motives "Modular Building Workflow"…
@leibarg Awesome, you should join in next round. @Obscura Looking nice, I gotta learn how to uv like you. Are you spilting your uv seems? Im noticing im gonna have to on some objects, I dont like doing this cause it makes texturing harder. Edit: More progress, the low poly on the side wall panel is totally done,, and I…
Gotcha. Thanks. oh, and Bonkahe, looking at the ref and the image you posted, it looks like the the padded wall things look like they stick out a bit too much.