Any advice for someone who wants to progress onwards with animation I am a student in my Final year of a games design course however the course touches upon everything slightly but as stated i am wanting to specialize in animation? I am currently reading through and applying principles and techniques from Richard Williams…
Never animated anything serious in 3dsmax, I have this thing about it when it comes to animation: horrible rigs, slow rigs, etc I do need to practice on it though, do you sugest any rigs? ( no Biped please hehe)
I use 3ds max, but I have only ever done first person animations. It works great for that, but the few times I've tried third person anims it was kinda difficult. I'e always heard maya over max when it comes to animating, so while both have their pros and cons I think maya is the unanimous winner. @Alidium Unfortunately PS…
Awesome to see all the new anims in this thread. It's like christmas morning everytime there's a new post :poly108: Here's a first go at animating in maya (Thanks for riggin these characters up!, Andrew) [An unspeedy 4.5hrs to complete] the linear blocking phase is basically finished in this gif (Aside from minor clipping…
@Slipsius : haha a dancing cat? Thanks dude :-) pst... where are your new anims? @ClenchingSkunk : Got the side to side rotation on the hips, i see. How 'bout some front to back rotation as well [Last update for this anim. Calling it quits.]
the turntable isn't doing any favors to what seems to be a decent animation. I'd say everything seems a little bit the same. All the timing is similar, nothing is emphasized. Good weight on the animation, it works well, but everything just runs into everything else.