You have to make sure to go to the animations menu set and from the "skin" dropdown menu, you smooth bind the sword to the hand bone on juggernaut's model. Make sure you also export that bone along with the model to .fbx.
its because you are using all the normals softened i will try to resume every face has one normal and so the pixels have a normal for each face it shares if you get a cube, each vertice will have 3 normals, but if you smooth that, the normals will share the same direction. Its is better for the engine to calculate but if…
I haven't really messed around with the in-game compiler yet so I can't say. I have heard that it's really bad with attaching at the moment, so I would wait until valve smooths it out (or submit it the old way?).
Guys does someone know why I am getting black shadows at the bottom of the weapon. I tried changing normal maps, smoothing groups. If someone can help me I would be glad. Thanks. http://imgur.com/z5139ty
Zbrush, mask some straps using poly lasso mask tool. Invert, then Deformation > Inflate Then mask some more straps overlapping the last ones, invert, smooth out most of the area then inflate those again Easy straps easy life
MurathIII, awesome work, but it seems that textures a little bit smooth, can u make it more sharp? As i said your firstmoon like WD's staff is more appropriate with this set, but i guess that any of your decision will be great. OH LOOK AT IT GO!!!
Guys, I have always wondered how you get the 'smooth shading' on your models with your normals. I've been experimenting and i just get the old boxy cylinders on my model even with normals applied. Am i Missing something ?
are you sure you arent baking those hard lines into your normal maps by mistake? if youre working in maya then you need to click smooth normals before you take your highpoly and lowpoly into xnormal for instance (at least thats what solved it for me)
BenHenry thanks man, Ive got no special secret technique for the fur :) I'm just a beginner. For the style reference Ive used the bear from the valve PDF tutorial. Brushes I'm using: clay buildup, smooth, dem standard, flatten. Hope this helps. small progress shot
Going to submit later with Red I think. :) I'm happy I remember how to animate and use the curve editor after a bunch of years not having done it. The process of importing was really smooth too. [IMG]https://dl.dropbox.com/u/2184332/WIP Images/Dota2/whichcolor.jpg[/IMG]