Thanks Anuxi. Unfortunately, I use Sculptris and when ever I sculpt from lower subdivisions I get problems when baking normals and A0's in Blender. So to avoid that first, I subdivide the model in blender and then export it as obj to Sculptris. [EDIT:At this moment I really didn't understand what Anuxi said due to my…
That's a great courier you've got there Mop and spacemonkey - TOTALLY jealous of your animation skills! And another great courier from you katzeimsack. I love those little guys - they're bursting with character! Finished off the high poly versions of these two and have blocked in the colours with a quick PolyPaint pass.…
@danjohncox Yeah its hard decide. As Shock said you cant make everyone happy. I usually dont make any changes after uploading. Fast decisions are bad decisions in my opinion. Rather I am more kin to wait some time, listen to feedback from all over the places and try to make a redesign of the set if time allow me to. Or as…
i can say the same as helenek, based on some info i can say that this site shows less then 40% of the real number Hey paskie try to work with values and saturation see this one can you see how the middle of the body and the head have more saturation and less black on the mix? that helps you to focus on the hairy chest and…
Hey guys updates on my new courier i tried to add feathers to the owl´s wings with a lot of different tecniques but i decided to do that on photoshop later with the help of the ndo2 plugin the fur was hard too, i was looking for the style of the juggernaut dog´s fur and took a long time to get the result that i wanted i…
First of all, great work everyone with the submissions for the contest! Browsed through the finished entries today and was blown away by all the awesomeness in there. Anyway, i was thinking i should change my pipeline and would like know what the people here are using, to get better results. Judging by this thread a lot of…
Hello everyone, new guy reporting in. :D I've been working on this item for a while now, and figuring things out has been a nightmare.. >_> So... It's not perfect, but I'm happy with how it turned out. (Being my first adventure into lowpoly modeling/sculpting/handpainting, etc..) If any of you awesome people could spare a…
@ExpositionFairy about the hipoly sculpting your friend must have something mistaken. For example ZBrush (most popular sculpting software) is 32-bit and don't support more than 4GB of ram as far as I know. Even if you would like to manualy model hipoly models in 3dmax/maya/blender 8GB of ram should be more than enought for…
Being pretty new to the whole modeling/sculpting dota2 item creating process myself, I see alot of common questions. Maybe I can answer some since I, just recently, had to find answers myself. Note though, I am not saying what I am stating is 100% true, clarification from someone more into this stuff is welcome. To 1:…