So I've managed to get everything working just fine as far the model goes; skinning seems to work fine and there isn't much/any clipping, but I can't get the texture working despite having what seem like perfect .qc and .vmt files -_- The .qc $cd "k:/work/props/dota…
Just wanted to chime in in regards to people's exasperation. I have never seen any official word from Valve on this, but everything I've studied about the workshop as a whole (TF2+Dota), it's absolutely far-fetched to say Valve doesn't pick favorites. That's not to discredit the high-quality work that preferred…
Concering Vlad and beetrootChan: I really can't find the Naga set online. Am I wrong in thinking Vlad never put it up in the first place? I don't know all the details of the situation, but I honestly can't find any set made by Vlad for Naga. Again, I don't know all the details, but I want to assume that there is just…
@marul: The Normal in the Max shader (that Drew and me concocted) can be inverted, hence why I said Flip the G channel, since that solves 99% of the seams issues related to the Normal map. So yes, what you see in the Max shader is correct, but not if the Normal map's Green channel has been flipped and IIRC, Max channels…
thanks for the reply man! it obviously does not work as the normal shader. It is a known problem anuxi and others ran into the same issue. The only way to get something like specular is either removing the tinting entirely, which makes the specular completely purpleish. I could load up a working mask setup from any weapon…
My few thoughts on the last pages of conversation. Dota 2 Workshop (at least the way I lived it)...i started posting my first object 1 year ago, and back then the workshop was a nice place...single artists trying to make something nice for the game they loved...trying to improve also their art skill...very few professional…
hey guys, im having some difficulties with the texture can someone help me with some information? when compiling the smd file to the .mdl,.vtx and .vvd we use the .qc file to address everything for the compiler, we also address the textures right? im with my textures on the right path, i did the vmt and vtf files but i…
Wow, quite a heated discussion going on in here. I understand the frustration of working hard on a project, or many projects, that never come to fruition. Especially if money is tight and you were counting on them. I've scrapped video game projects I've spent a year on because I had bitten off more than I could chew, lost…
Alright, last ditch effort: Here's my entire compiling process step by step. Please tell me where I'm fucking up. I have my Maya project at "G: \Personal\Dota2\DragonKnight" which I'll abbreviate as "PROJECT". I have Dota 2 installed at "C: \Program Files (x86)\Steam\steamapps\common\dota 2 beta\dota" which I'll abbreviate…