its because you are using all the normals softened i will try to resume every face has one normal and so the pixels have a normal for each face it shares if you get a cube, each vertice will have 3 normals, but if you smooth that, the normals will share the same direction. Its is better for the engine to calculate but if…
@lllSANDKINGlll: The texture is inadequate for the game style. If you take some time to study a bit the texture sheets of the characters, you'll see that you should give a 'painted' feel to it, you should also explore the default hero color pallete better. Moreover, it's noisy and look detached from the actual model. The…
Seems like it's bizarre error o'clock over here... I'm getting this error: Error in FBX Conversion: - "Too many skin weights on some vertices, maximum is 3 weights per vertex " Which makes perfect sense, except that it only occurs when I try to import with the turn poses. If I don't include turn poses then it imports just…
@BounchFX Thanks allot! That really cheered me up! I will need to try my luck! However I have ~1 year to sharpen my skills some more (especially 2D :( ) as right now we are grounded because of Madzias 1 year contract :D @Reza Hmm if everything was working good on WIN7 for you it will work the same on WIN8. For me actually…
@Vertical I alwayse admired this base diffuse making process that BoBo showed on this livestream. Its about 2h mark on this video: http://www.livestream.com/vigilnights/video?clipId=pla_69d386b0-0c57-444a-a1e5-4c820a55e9d2 One thing to note that green channel in normalmap probably should be inverted for generating base…
did a quick sketch on your images on red i marked parts that seams to have problem with your uvs, it appear that they are no smooth enought and need a better and even spacing between the vertices green - the space that you are loosing on your map, you can arrange better the parts to get more resolution pink - parts that…
So... I am trying to get cloth to work and I am running into a few issues. I can't find much resource online - so if anyone can point me in the right direction it would be appreciated. I have cloth "working" in terms of being able to load it into HLMV but the result is not what I am looking for. All of the bone chains, or…
Bear within a bear? I like it. it looks really cool too...the concern I have is how distinguishable it'll be when finished. The structure is almost the same as his head, the texture will have to be different enough so it looks like he's actually wearing a headdress and his model isn't just duplicating itself :D That spike…
I'm looking into it now; I'll see if I can get a basic item working over the next day and document the process for others to follow. For now I'm starting off with these for some good reading... https://developer.valvesoftware.com/wiki/Particle_System_Overview https://developer.valvesoftware.com/wiki/Particle_Editor…
Hey everyone, I'm having huge problems getting the tail of my SK set to actually stick to his body mesh in-game, not in any 3D package though, there it works perfectly fine. I'm really out of ideas what could be causing it, for i have done the weighting (copying the values from the original files for my vertices on the…